S.O.M (State of Mind) Minigame

Goal: To create a minigame for the platform Equoo that aims to reduce stress/anxiety anywhere and at any time.

This concept was a competition winner where the reward was to be implemented in the mental health platform Equoo.

First Steps: Identify Competitors

Calm App

  • Similar look/feel

  • Promotes being calm/ tranquil

Headspace

  • Similar goals

  • Anytime/anywhere access

2048

  • Similar game mechanics

Snake Game

  • Similar Game Goals

I Love Hue

  • Similar gradient concept

Relevant Research

College students and depression

  • 30% of students reported feeling depressed in the past year.

  • Half of students reported feeling overwhelmingly anxious in the past year.

  • Nearly two-thirds of students who developed substance abuse problems also were found to suffer from mental health disorders, such as anxiety and depression.

Efficacy of the Mindfulness Meditation Mobile App “Calm” to Reduce Stress Among College Students: Randomized Controlled Trial

  •  12-week study  - students felt that the app Calm did reduce stress

The Effects of Color on the Moods of College Students - Sevinc Kurt, Kelechi Kingsley Osueke, 2014

  • Shows how impactful color is on the moods of people (specifically college students)

Coping with Stress: The Effectiveness of Different Types of Music

  • How different genres affect people's stress level

Initial Wireframes (2021)

  • Lighter Shade + Lighter Shade = Darker Shade

  • Puzzle is completed once the entire screen is the same shade.

  • Once a square is complete, reveals part of a bigger picture

  • Shows a mixed-up color gradient

  • Must organize the colors in the correct order to complete the puzzle.

  • As you complete more puzzles, more colors appear

These Wireframes are in major need of a redesign

Previous
Previous

DevConnect Case Study

Next
Next

Custom Feature (Mario Super Sluggers)